As an aspiring 3D and Environment Artist, I have taken a look into a number of career advertisements from leading companies in the gaming industry. Although the gaming industry is not my primary career choice, I believe it is worth understanding the requirements, expectations, and responsibilities as it will no doubt be helpful in the future. My primary career choice is to do freelance work, as well as provide a friendly, helpful, and reliable service. In addition to this, I have already being approached by a number of different people offering me the chance to work on their projects. Unfortunately I have being unable to accept any of the offers, however I have explained to them that once I finish University I should be available to work on projects. As a result, I have given my contact details and informed them I should be available around June/July 2015, as well I retaining their contact information.
As well as the gaming industry, I am aware that there are a large number of different areas in which I can apply my skills such as in TV and Film including adverts, short films, and animations, as well as creating interactive products for public areas and events as well as for educational purposes. In addition to this, I am aware that there is a demand for 3D Artists for historical recreations, in which 3D models are used to present historical artefacts, buildings, and environments.
Looking at career opportunities for companies in the gaming industry such as Rockstar, Ubisoft, DICE, Activision, Codemasters, and Bohemia Interactive, it is apparent that the requirements are very similar, with many of the companies asking for experience in the gaming industry or similar industry, with a preference to have worked on at least one shipped game. Obviously as someone graduating from University, having the experience of working on a shipped game is difficult, although with the amount of indie developers working in the gaming industry, it is by no means impossible. In addition to this, many of the advertisements require high levels of skill in not only 3D modelling, but also in UV Unwrapping and Texturing. Also required are the general skills have being able to work effectively as an individual and as a team, as well as having strong communication and time keeping skills. With all applications, it is required to provide an online portfolio as well.
During the research, I found two interesting career positions. The first being at Rockstar as a Junior Artist. Comparing the requirements of this position with other similar positions, it is evident that they do not require experience in the industry or have worked on a shipped game, although it is preferred. They do require high levels of skill in Photoshop, 3D modelling software in which 3DS Max is preferred, as well as a passion for games and their development.
The second interesting position I found was with Bohemia Interactive. As the developers of ArmA 3 in which the modding community is huge, Bohemia Interactive are looking for external 3D Artists to help work on the ArmA 3 Expansion. The requirements state the applicant must have the ability to create ArmA addons and mods of structures unsupported, as well as having experience with the ArmA modding tools. The applicant must also have experience in ArmA 3 modding, as well as modelling and texturing skills. Also welcomed is an understanding of ArmA 3’s gameplay.
I found this final career opportunity unusual as it is out of the norm as far as I am aware. However, it does suggest that having skills in creating mods for games can lead to further employment and/or career opportunities.