Looking at Career Oppurtunities

As an aspiring 3D and Environment Artist, I have taken a look into a number of career advertisements from leading companies in the gaming industry. Although the gaming industry is not my primary career choice, I believe it is worth understanding the requirements, expectations, and responsibilities as it will no doubt be helpful in the future. My primary career choice is to do freelance work, as well as provide a friendly, helpful, and reliable service. In addition to this, I have already being approached by a number of different people offering me the chance to work on their projects. Unfortunately I have being unable to accept any of the offers, however I have explained to them that once I finish University I should be available to work on projects. As a result, I have given my contact details and informed them I should be available around June/July 2015, as well I retaining their contact information.

As well as the gaming industry, I am aware that there are a large number of different areas in which I can apply my skills such as in TV and Film including adverts, short films, and animations, as well as creating interactive products for public areas and events as well as for educational purposes. In addition to this, I am aware that there is a demand for 3D Artists for historical recreations, in which 3D models are used to present historical artefacts, buildings, and environments.

Looking at career opportunities for companies in the gaming industry such as Rockstar, Ubisoft, DICE, Activision, Codemasters, and Bohemia Interactive, it is apparent that the requirements are very similar, with many of the companies asking for experience in the gaming industry or similar industry, with a preference to have worked on at least one shipped game. Obviously as someone graduating from University, having the experience of working on a shipped game is difficult, although with the amount of indie developers working in the gaming industry, it is by no means impossible. In addition to this, many of the advertisements require high levels of skill in not only 3D modelling, but also in UV Unwrapping and Texturing. Also required are the general skills have being able to work effectively as an individual and as a team, as well as having strong communication and time keeping skills. With all applications, it is required to provide an online portfolio as well.

During the research, I found two interesting career positions. The first being at Rockstar as a Junior Artist. Comparing the requirements of this position with other similar positions, it is evident that they do not require experience in the industry or have worked on a shipped game, although it is preferred. They do require high levels of skill in Photoshop, 3D modelling software in which 3DS Max is preferred, as well as a passion for games and their development.

The second interesting position I found was with Bohemia Interactive. As the developers of ArmA 3 in which the modding community is huge, Bohemia Interactive are looking for external 3D Artists to help work on the ArmA 3 Expansion. The requirements state the applicant must have the ability to create ArmA addons and mods of structures unsupported, as well as having experience with the ArmA modding tools. The applicant must also have experience in ArmA 3 modding, as well as modelling and texturing skills. Also welcomed is an understanding of ArmA 3’s gameplay.

I found this final career opportunity unusual as it is out of the norm as far as I am aware. However, it does suggest that having skills in creating mods for games can lead to further employment and/or career opportunities.

Personal Branding and Online Portfolio

After my previous post in which I talked about how I would present work on my portfolio, I decided to experiment a little. The result is that my work can now be presented in a much more professional way. In addition, the new layout means it looks more like a portfolio site than it does a blog.

I also looked at upgrading the WordPress account, which would ultimately mean the ‘.wordpress’ part from the URL would be dropped, leaving my URL as ‘greavsie93.com’. Obviously this would look far more professional than it currently does, but it is also a financial matter. In addition to this, I began looking at domain names and web hosting, which again has a financial cost. In the end, and especially after deciding to use the current theme on my portfolio site, I would much rather stick to the WordPress site. However, in the future, I may upgrade the account to make the URL more professional, but for the foreseeable future, I will leave it as a free site.

I also began looking at creating a branding identity. In order to create a good, clean, and professional looking branding, I felt it would be a task I could not do on my own. As such, I decided to began by talking with a graphic designer I know. Fortunately, he was happy to provide help free of charge. Of course, gaining the help of a graphic designer usually has a high cost, and I was willing to pay whatever was needed for his assistance, but he remained happy to help without payment. In addition to being a graphic designer, he is also a website developer, so if in the future I decide to move my portfolio away from WordPress, I will talk to him first about building a website. Regarding the designs however, he sent me a few designs that he had created:

Test Logo 1 Test Logo 2 Test Logo 3 Test Logo 4 Test Logo 5 Test Logo 6 Test Logo 7

After looking through the designs, I was leaning more towards the first one, specifically the fact that the logo as a whole is asymmetrical and yet has straight lines. I thought this was a really well thought-out design. I gave some feedback on the designs, in particular asking if it would be possible to remove the drop shadow from the first designs, and perhaps adding some colour.

I also decided to have a go at creating my own design, using the designs I was sent as a starting point. This is what I created:


I think the dark background helps to give some pop to the main text, and the addition of the wireframe helps to reinforce I am working with 3D. I also think the green colour helps to give enough colour it needs without being over the top.

In addition to this, I will be having a design I can use as an overlay to use on images of work I post. The first image, which will be the featured image, will have an overlay in which I can add the logos of the software I have used to create the work as well as my logo and email address. The remaining images will have an overlay with just my logo and perhaps email address. As I am working with a graphic designer to create my branding, I am unsure of when the overlay templates will be completed.

Group Project – Wagons and Carts

Here are the textured wagons and carts I have created. There are three different small cart designs with four variants each, as well as three different carriages for the wagons. The wagons utilise the same wheels and chassis, so I created four variants to reduce repetition. These variants include damage to the wheels, which you can hopefully see in the following images. In one of the wagon carriages has modular pieces, so it can have the hoops as well as one of two canopy designs, or no canopy at all. This means there are a total of 36 different wagons and carts, as well as three individual wheels, resulting in a total of 39 assets. I have also created three different texture sheets, so there are 117 different variants that can be used throughout the project. However, if one wagon uses the different textures, this overall number is higher, but I don’t have the mental capacity to work out the total number. Here are some images of the rendered assets.

WagonsandCarts_1 WagonsandCarts_2 WagonsandCarts_3 WagonsandCarts_4 WagonsandCarts_5 WagonsandCarts_6 WagonsandCarts_7


Setting up my Online Presence

After some research on email providers, as well as looking at the blogs of my peers, I have found that Gmail is considered one of the most professional email providers. I already have a Hotmail email which is actually considered to be one of the worst for professional emails, but I also have a Gmail account. As I have a YouTube channel and I was putting more time into it during the summer of 2014, I decided a Gmail account would be a suitable idea. I have also decided that rather than using my real name for my online presence, I will use my online alias; Greavsie93.

The reason for this decision is that I am already known on various places on the internet by this name, and therefore, seems like a logical idea to use it. As a result of this however, I have renamed this blog from ‘Greavsie93’ to ‘Greavsie93UniWork’. The reason for this is that I want to use my wordpress blog (Greavsie93) as my online portfolio.

From the research I have done looking at portfolios of professional environment artists such as:

I have found that the structure of many of the portfolios consist of multiple different images, which when clicked, will link to all the other related images. I think this helps to show more clearly the work that one has done without overcrowding the home page, but also allows the user to view more work in a specific area if they wish to. Not all of the portfolios do this, but many do. I also noticed, which I think is a nice feature, is the addition of logos of the software that has been used to create what is displayed. In addition to this, showing the wire frame and texture maps helps to add more information. Also, I think stating whether the work is done for professional reasons or for personal helps to differentiate between the types of work on display.

As I wish to use my wordpress blog as my portfolio, I looked into how I can limit the length of the posts on the home page so it is not unnecessarily long. As environment art requires lots of images to showcase work, not limiting the length of the posts shown on the homepage would result in an extremely long homepage, and as a result, make it difficult for the viewer to see what work I have done. Therefore, what I will do to showcase work is create a suitable title, add an image and then add  ‘<!–more–>’ at the point where I want to end the post. This also adds a link to the post, allowing the user to view the whole post.

Here is an example of that

Group Project – Gunsmith

The gunsmith is now textured. I had some issues getting the lightmap to work correctly in UE4, but after some suggestions from my peers, I was able to resolve the issues. Here are some images of the model, starting with the issues I had in UE4, moving on to the final version in UE4, and lastly, rendered images in Marmoset Toolbag 2.

Lightmap Issues in UE4




Final Version in UE4






Marmoset Toolbag 2 Renders






Group Project – Updates to the Gunsmith

These images showcase some of the updates I have made to the gunsmith building. After my previous post, a few things were pointed out to me by angeall12.wordpress.com, who also created this image, identifying the specific areas.

gunsmithue4_3 (2)


Areas of interest are clipping errors marked by red circles, as well as a floating step marked by the orange circle. These errors have now been corrected, as well as some other new additions.







Areas of interest are the addition of new side supports for both the stairs and the small steps, the removal of clipping issues, the addition of signs at the front and right side (as you’re looking at it), and some slight changes to the geometry to remove the straight lines, which I think help to make the building look more authentic. The addition of the two gun shaped signs, admittedly, the rifle is quite hard to see until it’s textured, were ideas given to me by Gareth. The shaped signs help to reinforce the fact that the building is selling guns, as well as making it easier for people who are not good with words to identify what the building is, or might relate to. I also think it gives the building a bit of character.

It was also noted that the beginning of the stairs are a little confusing. The reason for this is to add a little privacy to the building, as the stairs lead up to the area where the gunsmith actually lives. The extruding part of the building is an armoury, which can only be accessed through a door inside the ground floor of the gunsmith. This helps to make the armoury a little more secure, even though its made of wood, as there are no entry points on the exterior.

Group Project – Gunsmith Building

This is a clay model of the gunsmith building. Currently not unwrapped and is awaiting feedback. It looks relatively optimised, although I’m sure there will be parts pointed out to me. Also, as it is not unwrapped, duplicated pieces have not yet been positioned along the stair case, and the railing on the balcony. Something I also just though of is adding signs to the building, as well possibly some seats outside. Other assets such as boxes, barrels etc. can be added once those assets have been created if needed.

The first image is the initial blockout. The building is still relatively the same as the blockout, except for some noticeable features.